Click income impact
How much the path raises Appeal per minute - the game's only growth engine.
This ranking is role-first on purpose: no public source publishes exact per-tier stats for the game, so a labeled path ranking beats invented S/A/B tiers. Each row shows the criteria it earned its place on.
How much the path raises Appeal per minute - the game's only growth engine.
Gain per Appeal spent; cheap continuous upgrades usually beat expensive jumps.
How directly the path feeds Wins, the gate to every ascend.
What the path demands before it pays off - early sessions favor free paths.
Whether a future update or later tier makes the investment obsolete.
Priority letters rank what to invest in first - not entity power, which no public source publishes. Confidence chips separate official facts from community signals.
Best for: First session to mid game
Every click earns Appeal - the official description names it as the core stat. Click volume is the one input you control from second one, and every other path multiplies it.
Official game description: 'Every Click gives you MORE Appeal' (checked 2026-09-11)
Best for: Raising Appeal per click
Hammers compound every future click. Bonesmash is the one officially named tier; the cadence principle - buy continuously, never bank - applies to the whole chain.
Official game description: 'Upgrade your hammer to Bonesmash and get even more Appeal' (checked 2026-09-11)
Best for: Unlocking ascension
Wins gate every ascend. Once click income slows, Wins are the fastest way back to progress.
Official game description: 'Earn Wins to ascend and mog more people' (checked 2026-09-11)
Best for: The True Adam chase
Sustained ascensions and pace discipline aimed at the named endgame goal. Requires the two S-paths already running.
Official game description: 'Climb the leaderboard to become a True Adam' (checked 2026-09-11)
Best for: Late-game resets, if confirmed
Community automation tooling names Auto Rebirth for this game, which implies the loop exists - but no public source documents its rewards or reset behavior yet.
Community corroboration only (script feature naming); confirm in-game before relying on it
The game borrows looksmaxxing slang for its ladder - here is how the meme vocabulary maps to in-game progression.
Early ladder - the first ascensions
Meme tier charts borrowed from looksmaxxing slang
Mid ladder - steady ascension pace
Where most active players sit
Upper ladder - leaderboard presence
Requires the S-paths running continuously
The officially named top of the climb
The only rank the official description names
Only Bonesmash is publicly named, so it is the only tier ranked as official here.
Bonesmash raises Appeal per click per the official description - a top-priority investment for any playstyle. Tiers above or below it are not documented anywhere public yet, so this page does not rank them. The upgrade planner compares whatever prices the game shows you.
A solo game gets an honest answer instead of a filler module.
+1 Mog Evolution is a solo clicker: no public source shows teams, squads or pet slots. If that ever changes, this page grows a team section the same day. Until then, the ranked paths above are the whole meta.