Primary toolThree live planners in one place. The game publishes no rates anywhere, so you measure the inputs and this page does the arithmetic - fast, private, and current against your own numbers.
The formulas this page runs
Everything here reduces to three lines of arithmetic on numbers you can see in-game. Appeal income: clicks per minute × Appeal per click × your active multiplier = Appeal per minute; multiply by 60 for the hourly rate the tool reports. Time to a goal: (goal − current Appeal) ÷ hourly rate = hours of clicking left. Ascension: (Wins required − current Wins) ÷ (Wins per hour × hours per day) = days until you can ascend. That is the whole engine - the tool exists because doing this per upgrade tier, per boost, and per session by hand gets old fast.
A worked example: enter 120 clicks per minute (a steady active pace) with 2 Appeal per click and no boost. That is 240 Appeal per minute, 14,400 per hour. Banking 100,000 Appeal for a hammer tier takes 100,000 ÷ 14,400 ≈ 6.9 hours of clicking. Now add the documented Auto Clicker product at 22 clicks per second (1,320 per minute): the same 2 Appeal per click becomes 158,400 per hour, and the same goal takes about 38 minutes. Same game, same goal - the input change is the whole answer, which is exactly why measuring beats guessing.
ReferenceThe game sells its biggest income swings in the Robux store. Values below come from the community-documented product table (LootWiki guides, checked October 3, 2026); enter the multiplier only while it is actually active on your account.
| Product | Documented effect | Price | Multiplier to enter |
|---|
| Base click (no product) | Starting click value per the Aprasi beginner guide (Sep 13, 2026) | - | ×1 |
| Auto Clicker | 22 clicks per second, one purchase | 39 Robux | clicks/minute → 1,320 |
| VIP | 10x Appeal plus a VIP name tag, one purchase | 99 Robux | ×10 |
| Power ladder (x1.5 → x256) | Nine permanent Appeal multipliers, 1 to 199 Robux each (395 total) | 1-199 Robux | ×1.5 → ×256 |
| Treadmill belts (x2 → x999) | Nine belts from 9 to 999 Robux; top tiers say "no rebirths needed" | 9-999 Robux | ×2 → ×999 |
| Claviculars Hammer (limited) | x1024 Appeal while equipped | 399 Robux | ×1024 |
| Gigachad body (limited) | x4 body Appeal multiplier while equipped | 399 Robux | ×4 |
Whether VIP, Power products, belts and equipped limiteds stack is unclear from public sources - the honest method is to measure Appeal per minute while everything is running and enter the measured effective multiplier. Temporary boosts from events or daily rewards stack on top of whatever baseline you measured, so re-measure while they run.