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MogEvolution
Primary tool

+1 Mog Evolution Calculator

Three live planners in one place. The game publishes no rates anywhere, so you measure the inputs and this page does the arithmetic - fast, private, and current against your own numbers.

The formulas this page runs

Everything here reduces to three lines of arithmetic on numbers you can see in-game. Appeal income: clicks per minute × Appeal per click × your active multiplier = Appeal per minute; multiply by 60 for the hourly rate the tool reports. Time to a goal: (goal − current Appeal) ÷ hourly rate = hours of clicking left. Ascension: (Wins required − current Wins) ÷ (Wins per hour × hours per day) = days until you can ascend. That is the whole engine - the tool exists because doing this per upgrade tier, per boost, and per session by hand gets old fast.

A worked example: enter 120 clicks per minute (a steady active pace) with 2 Appeal per click and no boost. That is 240 Appeal per minute, 14,400 per hour. Banking 100,000 Appeal for a hammer tier takes 100,000 ÷ 14,400 ≈ 6.9 hours of clicking. Now add the documented Auto Clicker product at 22 clicks per second (1,320 per minute): the same 2 Appeal per click becomes 158,400 per hour, and the same goal takes about 38 minutes. Same game, same goal - the input change is the whole answer, which is exactly why measuring beats guessing.

Appeal per minute120
Appeal per hour7,200
Appeal per day14,400
Time to goal (10,000 Appeal left)1.4 hours

At this pace you cover the goal within a week - keep the upgrade cadence running.

Every input is yours; the math is simple arithmetic. The game shows no published rates anywhere, so treat in-game numbers as the only truth and this page as the projector.

Reference

Documented multipliers you can enter

The game sells its biggest income swings in the Robux store. Values below come from the community-documented product table (LootWiki guides, checked October 3, 2026); enter the multiplier only while it is actually active on your account.

ProductDocumented effectPriceMultiplier to enter
Base click (no product)Starting click value per the Aprasi beginner guide (Sep 13, 2026)-×1
Auto Clicker22 clicks per second, one purchase39 Robuxclicks/minute → 1,320
VIP10x Appeal plus a VIP name tag, one purchase99 Robux×10
Power ladder (x1.5 → x256)Nine permanent Appeal multipliers, 1 to 199 Robux each (395 total)1-199 Robux×1.5 → ×256
Treadmill belts (x2 → x999)Nine belts from 9 to 999 Robux; top tiers say "no rebirths needed"9-999 Robux×2 → ×999
Claviculars Hammer (limited)x1024 Appeal while equipped399 Robux×1024
Gigachad body (limited)x4 body Appeal multiplier while equipped399 Robux×4

Whether VIP, Power products, belts and equipped limiteds stack is unclear from public sources - the honest method is to measure Appeal per minute while everything is running and enter the measured effective multiplier. Temporary boosts from events or daily rewards stack on top of whatever baseline you measured, so re-measure while they run.

Interpretation

How to read each tab

Appeal income

The presets (Casual 60, Active 180, Grinder 300 clicks per minute) are planning baselines, not game data - replace them with your measured count. The week verdict turns green when your daily play time covers the goal within seven days; if it does not, the three levers are clicks per minute, Appeal per click, or hours per day, in that order of effort.

Ascension & Wins

Wins come from play rather than clicks - the official description ties them to ascending. Enter the requirement the game shows you for your next ascend; those thresholds are per-account and change as you climb. When the tool says you can ascend today, do it: delayed ascensions waste pace because the reset restarts a cheaper, faster upgrade curve.

Rebirth timing

Community store analysis ties Rebirth to the level cap, with a 39-Robux skip for impatient players, but no public source documents what a rebirth resets or pays. Use this tab as a scheduling aid for the wait you have already measured, and confirm the trade in-game before resetting.

FAQ

Calculator questions

Is the calculator accurate?

The arithmetic is exact; the estimate is only as good as your inputs. Measure clicks per minute and Appeal per click on your own screen, and re-measure after every hammer upgrade, boost change, or game update - the game rebalances near-daily.

What clicks per minute should I enter?

Count your clicks for ten seconds and multiply by six. Manual play typically lands between 60 (casual) and 300 (grinder). The game also sells an Auto Clicker developer product documented at 22 clicks per second - that is 1,320 per minute if you own it (LootWiki store table, checked October 3, 2026).

What multiplier should I enter?

Enter the boost actually running while you farm: 1 for none, 2 for a x2 boost, and so on. Permanent store products exist too - VIP is documented at 10x Appeal and the Claviculars Hammer at x1024 Appeal - but temporary boosts and store multipliers may or may not stack; measure while both run to see your true number.

Where do I find my Appeal per click?

On the game's main screen next to your Appeal total. It starts at +1 per click and grows as you buy hammer upgrades toward Bonesmash and equip multiplier items.

What about the rebirth tab?

Rebirth is documented as gated behind the level cap (per the community store analysis), but its exact rewards and reset behavior have no public breakdown. The tab schedules the wait from numbers you enter; confirm what the reset takes and gives in-game before you commit one.

Related pages

Where the estimates plug in